Hi, I'm Rasmus.

Software Developer. Audio Engineer. Sound Designer.

This is me

I am a dedicated software developer and sound engineer with a passion for merging technology and music. My expertise in sound and music technologies extends into my personal life, where I produce electronic music and play in a live band. II specialize in backend development, where I design and maintain APIs to ensure seamless integration and functionality. Additionally, I develop in-house UI applications to facilitate thorough testing and enhance user experience. As a team player, I value strong collaboration and believe that a positive group dynamic is essential for success. I bring adaptability and energy to every project. Outside of work, I’m happily married and father of two daughters.

Experience

2020 July - 2024 September

Copenhagen, Denmark

Moodagent

Developing and conceptualising rapid and innovative projects and prototypes to be included in future releases of the app.
Responsible for developing and maintaining our APIs developed in C# .NET framework. Focused on data clustering, recommender systems, and machine learning models. For my work I’m utilizing technologies such as Bitbucket, Kubernetes, Docker, GIT and various AWS services. I’m also developing interactive UI apps with Python for internal testing.

2019 - 2020

Copenhagen, Denmark

Oticon Medical

Responsible in developing a research project including HRTFs, speech intelligibility (based on pupil dilation) and localization accuracy in Virtual Reality using Unity with integrated eye-tracking. Developing a new beam-forming technology with the use of gaze depth in VR.

2017 - 2018

Belgrade, Serbia

Folkmatic

Front- and back-end development. Testing and quality assurance of newly developed websites and apps. SEO and SEM (including Google Analytics, Tag Manager and Adwords, Facebook Pixel, meta content optimization).

Education

2017 - 2020

Aalborg University, Copenhagen

Sound and Music Computing

Engineering Master specialised in digital signal processing in Matlab. C++, Max and embedded platforms such as Arduino and Bela. Semester projects included developing electronic musical instruments both the hardware and software. Other topics include machine learning, human perception and audio engineering.

2013 - 2016

Aalborg University, Copenhagen

Medialogy

Technological and science bachelor including programming, interaction design, A/V production, sound and music computing, computer vision and rendering. Problem based learning in groups where a technical product is conceptulized, researched and developed every semester.

PORTFOLIO

CONTACT

  • +45 26 84 03 98
  • mail@rasmuseklund.dk
  • Hellerup, Denmark